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TOPIC: User Effects files (Post #1 has them all)

User Effects files (Post #1 has them all) 7 years, 6 months ago #9259

  • khaver
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  • 7 years, 6 months ago
Here's links to all the user effects files in this and other threads so you don't have to go searching for them. I'll keep this up to date as more files are added. Where possible the effects categories and subcategories have been changed to reflect version 14 usage. This will have absolutely no impact on their performance in earlier versions of Lightworks. Pre-version 14 users can definitely use any file posted here. With the advent of version 14.5 there may be some newer effects posted that will not run on older versions though, because 14.5 has added functions to effects programming that are not supported in earlier versions and can't be.


Steps to install effects in Lightworks.
(Note: Lightworks does not overwrite existing effects but simply adds new ones to the list, even if they have the same name as a current effect. If you want to replace a current effect you need to delete it before compiling the new effect. In the effects panel, right-click the effect and select "Delete..". You will be asked whether you want to permanently delete the effect. Once you've done that, physically remove it from the effects template folder. If you don't do that Lightworks will continue to compile it at startup.)

  1. Download your chosen effect or the master library ZIP and open it.
  2. Copy the FX file(s) that you need to your computer.
  3. Launch Lightworks and open a project.
  4. Press the F9 key to launch the effects browser. Make sure that the "+" tab is selected.
  5. Right-click on the word "Category" and select "Create template from FX file".
  6. In the top left of the window that appears click on "Places".
  7. Navigate to the folder in which you stored the FX file and select it.
  8. Click Ok. The effect will be copied, compiled and a screen will appear with details

Version 12.6 and earlier users should do the following:

1. Download the effect or master library ZIP and open it.
2. Copy the FX file that you need from it to your computer.
3. Launch Lightworks, open a project, and then open the "Add Effects" panel.
4. Click the cog icon (upper-right) and click "Create template from FX file".
5. In the top left of the window that appears click on "Places".
6. Navigate to the folder in which you stored the FX file.
7. Select it and then click Ok.
8. The effect will be copied, compiled and a screen will appear with details.

This is a link to a zip file containing an up to date copy of the complete effects library. There is also a link to the individual effects in the GitHub repository if that suits your needs better.

If you download the master zip file you should not install the whole contents of it at once. If you do Lightworks startup times may become extremely slow. This is a library and should be treated as such – you don't take home all the books in your local library at once either.

Because this will always be a work in progress, from time to time some effects may not compile on certain operating systems. Please post any issues that you find like that in this thread. Where possible they will be attended to.

Khaver's
Simple Grain (no, not Simple Green)
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Toon
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Technicolor
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Water with waves, refraction, and X and Y adjustment of parameters.
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Tiles
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Broadcast will expand, shrink and clamp to 16-235

Grain(Variable)
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Chromatic Aberration Fixer
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Flare
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Anamorphic Lens Flare
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Glass Tiles
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Old Film Look replaces my original "Old Time Movie", which is now supplied with Lightworks. It looks much better than that effect.
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Perspective
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Kaleidoscope
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Edge
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Big Blur
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Masked Blur
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Blur with Bokeh
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Color Bars
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Variable Polygon Masks
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Letterbox
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Rays
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ZoomBlur
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Iris Bokeh
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Sketch
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Color Correction Helper
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Glint
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New Alpha Feather.
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Camera Shake

Dead Pixel Fixer

HSV Wheel.
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Film Grain
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Warped Stretch
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Graduated Neutral Density Filter with tint control and blend modes
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DissolveX (Dissolve with extra blend methods)
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FlareTran (Flare transition)
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PolyGrad (A colorgrading tool similar in operation to power windows)
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VHS version 2 (Simulates a damaged VHS tape)
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Strobe (A two-input effect which switches rapidly between two video layers)

Focal Blur - see here for more details.
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Tenderizer converts 8-bit media to 10-bit - see here for more details.
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3-axis colour temperature adjusts Red<>Cyan, Green<>Magenta and Blue<>Yellow axes.
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Exposure leveller corrects exposure variations - see here for more details.
DeltaMask develops a difference matte from a foreground, a reference image, and a background layer.
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Variable Film Grain is a very close simulation of the behaviour of actual film grain.
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Sea Scape does just what it says: it creates seascapes.
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Lens Flare #1 creates a multicolor lens flare with secondary reflections and animated rays. It requires version 14.5 or better to run and also must have the PNG file included in the zip file installed in the effects folder.
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Pencil Sketch turns video into pencil sketches. It requires version 14.5 or better to run, but there is a legacy Windows version included in the zip file for users of older versions of Lightworks. Linux and Mac users have no such limitation.
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Page Roll brings the classic page turn effect to Lightworks.
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Lens Flare #2 is the same as Lens Flare #1 - but different.
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String Theory is a background matte generator suitable only for version 14.5 or better.
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juhartik's
Vignette is a soft-edged vignette over white.
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Old monitor simulates a black and white monitor.
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Show HiLo inverts peak white and full black to show range.
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msi's
Vintage Look fades the image colour.
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Bleach Bypass simulates the effect when the bleach pass is skipped in film colour processing.
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JMovie's
S Curve adjusts colour levels in an S curve.
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ramana's
FilmFX Fixed by khaver, amended by jwrl
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windsturm's
Tile plus rotation
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Spin Blur
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Dither pattern
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Dot Screen effect
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HalfTone effect
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Color Halftone effect
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Tilt Shift effect
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Noise effect
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Perspective
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Refraction
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Josely's
Chromatic Abberation fixer.
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rhinox202's
Border
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brdloush's
Cubic Lens Distortion
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quality's
Directional/Motion Blur (with thanks to brdloush)
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baopao's
SineLights
This generates a range of abstract effects which can be used as background for titles and similar operations.
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Masked motion blur is similar to quality's effect, but adds the ability to externally mask the effect.
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CC_RGBCMY is hard to display as an image, so we've chosen to show the range of parameters available instead. It allows a comprehensive range of adjustment of primary and secondary colour parameters.
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Smooth Chroma
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Chromakey
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Kaleido
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Bilateral Blur This version is a general purpose bi-directional blur. The next effect is a version enhanced to work well with skin blemishes.
Skin Smooth
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Unpremultiply
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KeyDespill
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OutputSelect selects from one of four inputs.
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nouanda's
Clone stamp effect - this tool is hard to display as an image, so we've chosen to show the range of parameters available instead. The clone mask shape can be either elliptical or rectangular.
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idealsceneprod's
Four tone posterization effect with blend.
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Five tone posterization effect with blend.
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soundandvisionunit's
The original unsharp mask posted here has been withdrawn because of cross-platform issues. This Unsharp mask by jwrl replaces it instead.
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jwrl's
The plan with these effects is to add some more specialised transitions to the Lightworks palette.

Dissolve through colour is a programmable dissolve through colour. At its simplest it can be used as a fade to black then fade back up again. You can have graduated colour, and colour transparency is also supported.
Alpha dissolve thru colour is the title transition version.
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BlurDissolve is a dissolve through a programmable directional blur. Separate blurs can be applied to outgoing and incoming clips, and the blur direction can dynamically change. It can be used to simulate a whip pan, or just as a cool effect.
Alpha blur dissolve is the title transition version.
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Dream sequence is the classic Hollywood dream sequence transition.
Alpha ripple dissolve is the title transition version.
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Block dissolve builds the outgoing image into a series of blocks which merge into the incoming shot.
Alpha block dissolve is the title transition version.
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Zoom dissolve simulates a blurred zoom in or out while it transitions to the incoming shot.
Alpha zoom dissolve is the title transition version.
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Granular dissolve provides a granular noise driven dissolve. The direction, size and softness of the noise can all be adjusted.
Alpha granular dissolve is the title transition version.
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Spin dissolve creates a rotary blur transition to the incoming shot.
Alpha spin dissolve is the title transition version.
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Stretch dissolve does a horizontal or vertical stretch through the transition.
Alpha stretch dissolve is the title transition version.
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Transmogrify is a sort of swirling dot-pattern break up. The lower image is a detail of the effect.
Alpha transmogrify is the title transition version.
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Warp dissolve warps based on the incoming and outgoing images.
Alpha warp dissolve is the title transition version.
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Fractal dissolve uses a fractal-like pattern to drive the change from the outgoing source to the incoming.
Alpha fractal dissolve is the title transition version.
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Alpha push emulates the Lightworks push effect for use with titles.
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Alpha squeeze emulates the Lightworks squeeze effect for use with titles.
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Alpha border transition dissolves a title through outlines.
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Alpha bar transition pushes a title apart in strips.
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Alpha rotate rotates one title out and the other in.
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Alpha strips collapses titles to strips.
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Alpha wave collapse collapses titles into sinusoidal waves.
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Optical dissolve simulates the classic film dissolve.
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Alpha optical transition is the title transition version.
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Alpha kaleido mix is a title transition equivalent to schrauber's Kaleido turbine mixer.
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Non-additive mix emulates the classic analogue vision mixer dissolve type of the same name.
Alpha non-additive mix is the title transition version.
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Alpha tile transition does exactly what it says.
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Chinagraph pencil simulates a film optical markup.
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S dissolve brings this classic dissolve to Lightworks.
Alpha S dissolve is the title transition version.
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Non-add dissolve ultra is a digital take on the analogue non-add mix.
Alpha ultra non-add dissolve is the title transition version.
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Subtractive dissolve makes the darker areas of the frame appear first.
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Colour sizzler is a complex dissolve through image driven semi-random colour.
Alpha colour sizzler is the title transition version.
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Composite push provides a simple means of adding a push between two keyed clips and their backgrounds. It also works with blends or any other two-layer composite.
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Composite squeeze is a similar effect to the above that mimics Lightworks Squeeze effect.
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Barn door split is the classic barn door effect with split.
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Composite split is the two-layer composite version of the above effect.
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Alpha split is the alpha version of that effect.
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Barn door squeeze is the classic barn door effect with squeeze.
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Composite split squeeze is the two-layer composite version of the above effect.
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Alpha split squeeze is the alpha version of that effect.
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Corner split splits one image out to the corners of the frame to reveal another.
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Alpha corner split is the alpha channel version.
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Composite corner split is the two-layer composite version of the above effect.
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Corner squeeze squeezes one image out to the corners of the frame to reveal another.
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Alpha corner squeeze is the alpha channel version.
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Composite corner squeeze is the two-layer composite version of the above effect.
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Pinch transition pinches the outgoing video into the centre as it zooms it out.
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Alpha pinch is the alpha channel version.
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Composite pinch is the version for use with composite layered effects.
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X-pinch pinches the outgoing video in to a point.
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Alpha X-pinch is the alpha channel version.
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Composite X-pinch is the version for use with composite layered effects.
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Radial pinch pinches the outgoing video into the centre, collapsing to radial lines.
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Alpha radial pinch is the alpha channel version.
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Composite radial pinch is the version for use with composite layered effects.
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Sinusoidal mix wipes an image on or off using a sine distortion.
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Alpha sine mix is the alpha version.
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The twister uses a rippling twist to transition between two images.
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Alpha twister is the alpha channel version.
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Composite twister is the version for use with composite layered effects.
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Folded neg dissolve dissolves through a negative mix of the two inputs.
Alpha folded neg dissolve is the alpha channel version.
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Folded pos dissolve adds the two inputs and folds the overflow.
Alpha folded pos dissolve is the alpha channel version.
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Slice transition splits the outgoing image into strips then moves them off.
Alpha slice is the alpha channel version.
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RGB drifter transitions between two images with different curves for each of red, green and blue.
Alpha RGB drifter is the alpha channel version.
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Erosion makes one image "erode" into the other as if being eaten away by acid.
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Mosaic transfer makes one image change to another through mosaic tiles.
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Coloured tiles makes one image change to another by means of highly coloured tiles.
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Fade to or from black does just that. You can do exactly the same thing with a standard dissolve.
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Dry brush mix mimics an angled dry brush stroke to transition between two shots.
Alpha dry brush mix is the alpha channel version.
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Abstraction #1 is an abstract transitional wipe.
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Abstraction #2 is another abstract transitional wipe.
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Abstraction #3 is yet another abstract transitional wipe.
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Transporter transition is a difference key and sparkle combination that dissolves on like a Star Trek transporter.
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Dissolve through flat colour is another programmable dissolve through colour. It's simpler to use than the earlier effect.
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jwrl's part 2
This collection is of lower third-oriented effects.

Lower third toolkit A is a solid colour lower third construction set.
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Lower third toolkit B is a ribbon-style lower third construction set.
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Lower third A is an animated underscore effect.
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Lower third B is another animated underscore.
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Lower third C is a ribbon-style lower third with an animated wipe.
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Lower third D brings the text in over a plain background with a contrasting border that vanishes.
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Lower third E ripples the text in over a variable transparency background ribbon.
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Lower third F twists the text in over a variable transparency background ribbon.
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Lower third G clock wipes a box on then fills it with text.
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jwrl's part 3
None of these effects are transitions or lower thirds so they have been grouped separately to the ones above.

This Crosshatch and safe area generator displays action and title safe areas and adds the ability to optionally display an adjustable crosshatch pattern as well. It also optionally displays centre 4x3 crop boundaries.
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Low-res camera gives an almost perfect simulation the blockiness you get when you blow up a low-res camera just that little too much.
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Peak desaturate control colour saturation in black and white areas.
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Matte key Allows you to take an external matte shape and use it to combine two other images.
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Drop shadow produces adjustable borders and drop shadows on any image with an alpha channel. You can also select one of two border modes, with or without anti-aliasing. Border and drop shadow colours are independently adjustable.
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Drop shadow plus is similar in behaviour to the above effect, but adds a comprehensive range of blend modes. These can be set to affect just the drop shadow, the border and drop shadow, or the foreground, border and drop shadow.
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Extrusion matte extrudes the edges of a matte shape either linearly or radially toward a vanishing point.
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Light ray keys applies directional blurs to any foreground image with an alpha channel while superimposing it over a background image.
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Camera distortions adds colour fringing effects, pincushion distortion, scaling and anamorphic adjustment to an image. The centre of action of the effect can be adjusted.
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Duotone simulates the Duotone film colour process.
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Flip/flop combines the operation of flip and flop effects
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Colourmasked film negative.
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Infra red/night vision simulator.
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Zebra pattern highlights black and white overruns.
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Texturizer uses artwork to add texture to your images. Here's a sample texture file.
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Lissajou stars adds colour to baopao's Sine Lights.
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Fractal Magic 1 generates moving fractal patterns.
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Fractal Magic 2 generates more fractal patterns and adds distortion.
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Fractal Magic 3 yet more fractal patterns.
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Glitter Edge creates four point starred borders on anything with an alpha channel.
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Magic Edges creates fractal borders with gleams.
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Ghost blur gives you an ethereal, fogged-glass style blur.
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70s Psychedelia generates those well-known 1970s contour patterns from your image.
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Acidulate generates those well-known 1960s acid images.
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Two-axis colour balance is designed for fast efficient two-axis colour cast removal.
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Two-axis vector balance is designed for fast accurate two-axis vector colour adjustment.
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Channels is a diagnostic tool that can be used to display individual RGB channels.
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Antialias is a very smooth adjustable antialiassing tool.
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Edge glow uses image levels or edges to produce the glow. Any of five blend modes can be used.
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Super blur is a very smooth adjustable extreme blur effect.
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Octagonal vignette is a very flexible eight-sided crop and mask tool.
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Multigradient is similar to Lightworks' Corner Gradient but vastly more powerful.
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Chromakey plus is an extension of the standard chromakeyer. It does that well and adds inner and outer masking, cropping, key pre- and post-blur, plus more flexibility than will fit here.
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Floating images duplicates a foreground layer into four over a background layer and allows independent adjustment of size, position and transparency of the foreground layers.
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S curve adjustment allows simple adjustment of individual RGB and luminance S curves.
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Colour film ageing is an all-in-one effect designed to emulate colour film ageing. Most common physical film damage can be imitated.
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CRT TV screen emulates the look of a classic analogue colour TV screen.
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The dark side gives a dark "glow" to an image.
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Deinterlace interlaced media.
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Filmic look 2018 adjusts the colour temperature, colorimetry curve, vibrance and emulsion back scatter.
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Simple crop is a simple crop tool for combining two images.
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Test greyscale effect generates a range of greyscale test patterns.
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Deco DVE is an Art Deco take on the classic DVE effect.
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Bordered crop is a crop with soft-edged border generation.
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Format fixer is designed to be a simple portrait to landscape/180 degree rotator. It also does automatic fill generation and cropping, with border generation and feathering.
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DVE with vignette is a vignette with a foreground 2D DVE.
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Triple DVE is 3 2D-DVEs in one package which generates crops, borders and shadows. It also optionally rounds the border corners.
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A soft spin blur which produces simultaneous clockwise and anticlockwise blurs for a very smooth result. The image below has the original unblurred frame in the top left.
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Soft foggy blur is built on the same engine as the soft spin blur above.
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Soft motion blur is built on the same engine as the soft spin blur above.
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Soft zoom blur is built on the same engine as the soft spin blur above.
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Colour mask creates a selective colour image similar to the so-called "Pleasantville" effect.
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Colour swizzler is a tool that swaps red, green and blue colour channels around.
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Lumakey with DVE is what it says - an enhanced luminance keyer that also includes a DVE with cropping.
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FlexiBlend is an enhanced blending effect.
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Simple matte is a quick, simple crop effect with built-in matte colour generation.
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Chromakey with DVE is the Lightworks ChromaKey with a simple DVE to help adjust and crop the foreground.
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Transporter I is a ChromaKey with a Star Trek-like transporter sparkle effect.
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The Spotlight effect will produce a highlighted spotlight on the source video.
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Simple chromakey is exactly that - an extremely simple chromakey. If you need sophistication this isn't it.
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New strobe is a strobe effect for version 14.5, although it works on older versions too.
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Anamorphic tools gives you aspect ratio correction, pan and scan, letterboxing and more.
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Lumakey and matte generates keys from white on black text, colours it and adds borders and shadows.
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Channel selector lets you selectively combine RGBA channels from up to four layers.
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Extended blend is Lightworks blend effect, only extended.
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Key tools provides a wide range of blend and key adjustments.
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Transporter II is a difference key with a Star Trek-like transporter sparkle effect.
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Flag wave does what the screen grab shows.
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Random switch does a pseudo random switch between two inputs.
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Rainbow connection changes colours through rainbow patterns according to levels.
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Plasma generates soft plasma clouds.
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Chroma smear gives the horizontal smeared colour look of early helical scan recorders.
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Double vision gives a blurry double vision effect suitable for impaired vision POVs.
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Quad VTR simulator emulates the faults that could occur with Quadruplex videotape playback.
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2D DVE plus alpha respects foreground, background and drop shadow transparency. It also corrects some bugs in the LW DVE.
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schrauber's
Regional zoom is an effect that gives localised zooming in the frame.
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The bulge effect allows you to create a convex or concave distortion in an area of the frame. Optionally the background can also be distorted or made black with a transparent alpha channel.
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Ripples is two effects in one package. "Ripples (manual expansion)" is the simple version, which helps when you want to control the wave expansion via keyframes. The version "Ripples (automatic expansion)" automatically controls the waves.
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Zoom-out-in is a simple effect to help you zoom without running off the frame edges.
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Fly away is a transition that turns the outgoing image into a butterfly then flies it off.
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Magnifying glass gives a masked linear zoom of a section of the input, emulating the effect of a magnifying glass.
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Kaleido turbine mixer is a kaleidoscope style transition.
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Spin Zoom replaces 3D DVE when you only need rotation and zoom.
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Whirl spins the image into an ever-reducing spiral.
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Swirl mix is a version of the above effect that can be used as a transition.
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nicholas_carroll's
INK is a very simple to use colour keyer.
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gr00by'sHue rotate is a fast hue rotator with full wrap around.
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VisualCrop lets you adjust cropping by dragging points in your edit viewer.
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abelmilanes's
Film exposure adjusts exposure using a Cineon profile.
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Last Edit: 5 days, 20 hours ago by jwrl.

Re: User Effects files 7 years, 6 months ago #9261

  • shaunthesheep
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Thanks for the tip.
Desktop
Dell Inspiron 560MT. Intel Core 2 Quad Q8300 Processor, 6 GB Dual Channel DDR3, Windows 7 64 bit SP1/Ubuntu Studio 14.04.2 duel boot. On-board graphics chip. Samsung SyncMaster S23B35OH LED monitor. EchoAudio Mia 24/96 soundcard.

Laptop
Dell Precision M6700, i7 3740QM CPU @2.70Ghz, NVidia Quadro K3000M, 8GB ram. Windows 7 64 bit SP1.

I am not employed by EditShare. I am a Lightworks user.

Re: User Effects files 7 years, 6 months ago #9263

  • SMPse
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Thanks khaver!

Re: User Effects files 7 years, 6 months ago #9267

  • frandesouza
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Thanks!
It looks good
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Re: User Effects files 7 years, 6 months ago #9380

  • khaver
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New user filter: Toon filter

It will show up in the Stylize catagory once compiled.

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Re: User Effects files 7 years, 6 months ago #9384

  • Devine1
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WOW!! Thanks so much Khaver.

Re: User Effects files 7 years, 6 months ago #9413

  • msi
Thank you very much, khaver.

But has someone got a hint for me? First time, I used the effect, everything was fine. But then it all went black (as desribed here). Removing and reinstalling the FX file doesn't help. What am I doing wrong?

Re: User Effects files 7 years, 6 months ago #9414

  • juhartik
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  • 7 years, 6 months ago
Now this looks interesting!

Is this normal PS2.0 (PS3 supported?) HSLS pixel shaders?

Lightworks specialities (header, runtime variables, etc) documented anywhere?

Re: User Effects files 7 years, 6 months ago #9415

  • Devine1
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I'm not sure that it is the film grain fx problem only but perhaps all the effects (i.e. LW bug) The reason I suggest this is that I noticed when I started applying alot of effects to an edit I did, I had some "funnies" similar to that you mentioned. However it was an inconsistent bug. I think if I restarted the program it reset itself.

Do you have lots of effects in your edit?
Have rendered any part of it yet?
Have you noticed any difference when shutting down and loading the program again?

Maybe answers to these question would trigger something to somebody on the forum.

Re: User Effects files 7 years, 6 months ago #9416

  • msi
Devine1 wrote:
Do you have lots of effects in your edit?
Have rendered any part of it yet?
Have you noticed any difference when shutting down and loading the program again?

1) No, I haven't. It has been just that one effect. btw, the Lightworks effects, like colour grading, still work fine. It only affects the user effect files.

2) No, I haven't. It was just a test. Rendering is a good idea, btw. Maybe it's just a visual bug in the LW gui and the rendered clip will look fine. I'm testing that.

3) Nope, nothing. LW starts fine and ends the same way.


Edit: Testing done. It came out black. Does that mean something to someone:
7.234    : WARNING: Lw::D3D::SurfaceCache is DISABLED!
...
102.834  : getSurfaceForNode image not found

It's a part of "error.log". Maybe it's not relevant.


Edit II: The sample FX (Lift, Gamma, Gain) works fine. It's related to the Grain filter then.
Last Edit: 7 years, 6 months ago by .

Re: User Effects files 7 years, 6 months ago #9418

  • Hammerhead
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Is this normal PS2.0 (PS3 supported?) HSLS pixel shaders?

Yes, normal PS2. The effects/playback engine is DX9-based, so no PS3

Lightworks specialities (header, runtime variables, etc) documented anywhere?

I haven't written a document yet, but the sample .FX files in 'Lightworks\Effect Templates' are commented fairly extensively
Lightworks development

Re: User Effects files 7 years, 6 months ago #9419

  • Hammerhead
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But has someone got a hint for me? First time, I used the effect, everything was fine. But then it all went black (as desribed here). Removing and reinstalling the FX file doesn't help. What am I doing wrong?

Once you've created a new effect tempate from the FX file, the FX file is still in use (and will be compiled each time Lightworks starts) so if the file is removed or modified (such that it no longer compiles) then any applied effects will no longer work (you'll get black).
Lightworks development

Re: User Effects files 7 years, 6 months ago #9420

  • msi
It will sound crazy but it now works again. Don't ask me why.


@Hammerhead: I understand this. But I never touched the FX file while the filter was in use. It just went to black after a restart of LW. There was no thumbnail in the effects window just a black thing. Then I removed the FX file, the related (compiled) FXT file and the TemplateCache file and tried to reinstall/recompile it.

Re: User Effects files 7 years, 6 months ago #9422

  • shaunthesheep
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The grain and toon templates work OK. My thanks again. I tried doing the same with the technicolor fx in the thread mentioned by msi and there were no parameters. The thumbnail in the LW effects > colour list was black. What gives?
Desktop
Dell Inspiron 560MT. Intel Core 2 Quad Q8300 Processor, 6 GB Dual Channel DDR3, Windows 7 64 bit SP1/Ubuntu Studio 14.04.2 duel boot. On-board graphics chip. Samsung SyncMaster S23B35OH LED monitor. EchoAudio Mia 24/96 soundcard.

Laptop
Dell Precision M6700, i7 3740QM CPU @2.70Ghz, NVidia Quadro K3000M, 8GB ram. Windows 7 64 bit SP1.

I am not employed by EditShare. I am a Lightworks user.
Last Edit: 7 years, 6 months ago by shaunthesheep.

Re: User Effects files 7 years, 6 months ago #9428

  • msi
shaunthesheep wrote:
I tried doing the same with the technicolor fx [...] The thumbnail in the LW effects > colour list was black. What gives?

I got a very dark red with the Technicolor FX.

Hammerhead wrote:
Lightworks specialities (header, runtime variables, etc) documented anywhere?

I haven't written a document yet, but the sample .FX files in 'Lightworks\Effect Templates' are commented fairly extensively

Hammerhead, maybe you could release the source of some of the precompiled FX? Or just parts of it so that people like me know how to get the colour chooser (and not just the slider), for example.
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