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TOPIC: Custom and User Effects

Custom and User Effects 1 year, 10 months ago #188603

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CUSTOM AND USER EFFECTS


This thread is a catalogue of the many custom and user effects available for use with Lightworks. The ones here are specifically set up for version 14.5 and higher versions of Lightworks. For that reason some of the effects here have also had slight name changes from their older equivalents.

Each effect is accompanied by a short description, a screen grab and, where appropriate, an example of it's use. You can download the individual files, or get them all from this link to a master zip file which contains a copy of the complete effects library. If you find a broken link or an effect that doesn't compile or run correctly please post as much information as you can about the problem in the Custom and User Effects feedback thread. It will be attended to.

From time to time you may be called upon to track motion with an effect. Because Lightworks can't currently do that you will need to do it manually. There are two workflows that will teach you how to quickly and accurately do this described in MANUAL MOTION TRACKING. It's worth checking out.
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ART EFFECTS:Glows, colour distortions and drawing effects.
BACKGROUNDS:Generate background colours, gradients and patterns.
BLEND EFFECTS:Self explanatory - the sorts of things you find in "Mix".
BLURS AND SHARPENS:A range of different blur and sharpen effects.
BORDER AND CROP:Add borders and drop shadows to text and crop images. See also "Polymasks".
COLOUR TOOLS:Colour grading and non-linear adjustment.
DISTORTION:Perspective, ripples, flag and water effects.
DVE EXTRAS:A range of enhanced DVE related effects.
FILM EFFECTS:Film stock and processing effects.
FILTERS:Lens flare, gradients and other optical filters.
KEY EXTRAS:A range of extended luma and chromakey effects.
MULTISCREEN EFFECTS:Designed to help with multiscreen choirs and the like.
POLYMASKS:A group of crops/masks ranging from three sided to sixteen sided.
PRINT EFFECTS:Halftone screens.
REMOTE CONTROL:Effects that control other effects.
REPAIR TOOLS:Fix problems with your media.
SIMPLE TOOLS:In most cases you simply apply these and that's it.
SIMPLE VISUAL TOOLS:These are set up visually by dragging.
SPECIAL EFFECTS:Effects that don't fit anywhere else.
SWITCHES:Strobe and switch between video sources.
TECHNICAL:Broadcast and engineering effects.
TEXTURES:Noise, grain and other textures.
USER LOWER THIRDS:Toolkits and animated lower thirds.
VIDEO ARTEFACTS:Simulate video problems.
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DESIGNER TRANSITIONS


Designer transitions can be of four types: standard transitions, alpha transitions, delta key (difference key) transitions and fades. We have broken them into ten broad groups, indexed below.

Here is a link to an explanation of how to apply transitions into or out of effects dissolving between effects. That also includes a subsection dealing with delta effects. There is also a description of their near relative, alpha transitions, in alpha transitions. No explanation is necessary for standard transitions, since they are used in exactly the same way as Lightworks dissolves are. Transitions listed as fades are just a simple fade in or out.

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ABSTRACT TRANSITIONS:The weirder types of transitions.
ART TRANSITIONS:Similar in style to the art user effects.
BLEND TRANSITIONS:Self explanatory - the sorts of things you find in "Mix" but used as transitions.
BLUR TRANSITIONS:A range of different blur and sharpen effects.
COLOUR TRANSITIONS:Colour grading and non-linear adjustment.
DVE TRANSITIONS:A range of enhanced DVE related effects.
FADES AND NON MIXES:The title is descriptive.
GEOMETRIC TRANSITIONS:Blocks, geometric shapes and kaleidoscopes.
SPECIAL FX TRANSITIONS:Ripples, warps, page turns and the like.
WIPE EFFECTS:What it says.
WIPE PATTERNS:Not transitions but patterns for use with the Lightworks wipe effect.
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Users interested in the history of these effects can check out either User Effects files (Post #1 has them all) or User Effects grouped by category, which are khaver's original starter and a reformatted version respectively. In most cases the effects in those threads may still be downloaded and may even still work, but don't expect them to be maintained. Broken links in either thread will not be repaired.
Last Edit: 1 month, 2 weeks ago by jwrl.
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Custom and User Effects 1 year, 9 months ago #188982

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CUSTOM EFFECTS INSTALLATION

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The effects that you find here are all multi-platform and designed for Lightworks 14.5 and up. That said, most effects here because of their age will work on all older versions of Lightworks. Regardless of whether you are running Lightworks on Linux, Mac or Windows you will be able to use exactly the same effect. If you find that a given effect will not install on your older version of Lightworks, ask. It will often be possible to provide a link to a version that can accommodate you.

So without further ado, here are the simple steps needed to install custom effects in Lightworks.

  1. Download your chosen effect or the master library ZIP and open it.
  2. Expand the FX file(s) from the zip file to a folder on your computer.
  3. Launch Lightworks and open a project.
  4. Press the F9 key to launch the effects browser. Make sure that the "+" tab is selected.
  5. Right-click in the effects window and select "Create template from FX file".
  6. In the top left of the new window that appears click on "Places".
  7. Navigate to the folder in which you stored the FX file and select it.
  8. Click Ok. The effect will be copied, compiled and a screen will appear with details

  • Lightworks does not overwrite existing effects but simply adds new ones to the list, even if they have the same name as a currently installed effect. If you want to replace a current effect you need to delete it first then add the new effect. In the effects panel, right-click the effect and select "Delete..". You will be asked whether you want to permanently delete the effect. Say yes, then install your new version. You cannot delete Lightworks supplied effects in this way.

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Using Effects.

Most effects are pretty self-explanatory, and are usually logical and simple to use. When you get unexpected results the first thing to check is the effect's settings and the video routing. Both are accessible by right-clicking on the timeline and from the drop down menu that appears after selecting either Effects > Settings.. or Effects > Video routing.. In the (default) fixed user interface, click on the VFX tab first.

Lightworks uses node-based effects, and if you're uncertain what this means you should check the Lightworks Effects tutorial. The concepts are simple and take very little time to understand.

If you are using the special category of effects designed for working with titles (alpha and/or delta transitions) there is an additional set of instructions on using them in the transitions index. Because they have to deal with additional complexity that standard dissolves and wipes don't there is a slightly different workflow involved, so it will pay you to check. They aren't any harder to use, just different.

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Effects maintenance.

There isn't a lot to do to maintain your effects library, but there are one or two things to bear in mind. First, don't just dump every available effect into your effects folder. Things can quickly become very messy and finding a given effect can become much harder. For that reason you should only install the effects that you need.

There is a further optional step you can do to really clean up the deletion process. Once you delete the effect shut down Lightworks then move that effect out of C:\Users\Public\Documents\Lightworks\Effect Templates on Windows, /usr/share/lightworks/effect templates on Linux, or /User/USER ACCOUNT/Lightworks/Effect Templates on Mac. It's by no means essential to do that, but it keeps your effects library manageable.
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Compiler warnings.

If you get red on-screen error messages when trying to install a new effect, for some reason Lightworks has been unable to compile it. Make a note of the error message and the name of the effect that you have attempted to compile and post the details here, along with your Lightworks version, operating system and display card.
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Because this will always be a work in progress, from time to time some effects may not compile on some Lightworks systems. Please tell us if you find any issues, giving as much detail as you can. And if you have an effect to add, please add it to this thread. It's constantly monitored, and if the effect is appropriate it will be picked up and included in the database.
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Last Edit: 4 months ago by jwrl.
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Custom and User Effects 1 year, 9 months ago #188983

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DISSOLVING BETWEEN EFFECTS

Dissolving between effects or in fact using any form of transition between effects isn't any harder than between any standard clips. However, there are one or two things that you will need to bear in mind, so we'll go through the step by step process of applying one. In this example a title is used, but the technique applies to any other effects. Additionally, if using delta effects there are one or two extra steps. They are described in a separate section, below, but you should read this first.

First, you would apply your title or effect in the normal way - often by marking one end of where you want it to start or end and parking at the other. You will see something like this.


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Once you've done that you add your effect. What you will immediately get is an effect on a separate effects track. If there wasn't one previously, Lightworks will create it for you.


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That's all pretty normal, but it isn't what we need for a transition to work with this effect. We need to add two extra steps. The first is to place cuts in your timeline where the effect starts and ends. This is simple: just jump to either end of the effect using the "a" or "s" key, then press "c". You should end up with this.


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The second step is to fold the effect into the clip, effectively making it part of the clip over that region. This is also simple. Right click on the effect in the timeline, and from the drop down menu that appears click on "Fold" (shown highlighted in the screen grab below).


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What you should have after you've done that is this. Note that the effects track has now gone, to be replaced with a little coloured (in this case, green) square at the top left section of the clip. The effect has effectively become part of the clip.


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Then just apply your transition. That's all that it takes, unless you're adding a delta transition.


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USING DELTA TRANSITIONS

The delta transition effects are a special class of effect designed to circumvent the inability of a transition to be applied to titles in Lightworks without affecting the background. They are similar in behaviour to the alpha transitions, but very much simpler to use.

A little background: the name is derived from the fact that these effects are based on delta or difference keys. A difference key separates out the sections of an image that differ from a reference image. In this context, it allows us to easily separate out a title or other blended image from the background. That's how these effects work. For that reason, setting up a delta transition is almost as straight forward as any dissolve, wipe or what have you.

First, make sure that title is folded into the clip, as described in the explanation above. Then add the delta effect that you need. The transition mode will default to "Delta key in", which is what we need. In the example below I've used a Transmogrify transition.


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If you check your routing it may look a little unexpected, like this.


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That's quite normal with any sort of delta transition when you have a title involved. Note that exactly the same video layer is used, and the title is added to the one going into the Bg (lower) input. If you were transitioning out of the title it would be in the Fg (upper) input, and you would have to set the transition mode to "Delta key out".

And that's it. With that effect the end result will look like this.
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Last Edit: 2 days, 13 hours ago by jwrl.
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Custom and User Effects 1 year, 9 months ago #188984

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USING ALPHA TRANSITIONS

The alpha transition effects are a special class of effect designed to circumvent the inability of a transition to be applied to titles in Lightworks without affecting the background. There is also a simpler class of effect called a delta transition. While extremely simple to use, that type of effect may not always give a clean result. That's why alpha transitions were created.

Using an alpha transition is just a little more complex than using a standard transition. This will guide you through the process, assuming no previous knowledge. For the purposes of this demonstration we will use Sine_Ax.fx – an alpha sine mix effect. The screen grab shows a title effect with the cursor parked where we want the sine mix to end.

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Press the “c” key to force a cut in the effect at that point. Note that all other layers are disabled, and that only the effect track that we wish to apply the effect to is active. You don't have to be terribly precise at this stage, because you can always trim the position later. Once you have made your cut, if everything has been done correctly, the screen grab shows what you should have. If yours doesn't look like this, undo and try again – it's easy to skip a step or miss something when working through things the first time round.

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Add the effect to the section of the timeline where you want the transition to be – in this case the start of the title. At this point the timeline should look exactly like the screen grab below. If instead it looks like a dissolve transition, undo it and move your cursor away from the very start of the title – even a single frame away will do. Then add the effect again. While it's possible to set this up if Lightworks believes that it's a transition, it can make the routing messy to deal with.

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You will notice that at the moment the alpha transition does not work as you would have expected it to. It's also changing the background along with the title. Fortunately there is an extremely simple routing change that can be made to fix this. Open the routing panel. You should now see something like the screen grab.

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As you can see from that screen grab the effect can clearly only operate on the combined title and background. You need it to operate on the title alone, so you will need to first remove the input from the title effect before going any further. You should end up with the routing shown in this screen grab.

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In the settings panel there are a few adjustments unique to this class of effect. The first and most important is always right at the top of any Lightworks alpha transition, and corrects for the fact that we are no longer using Lightworks' internal compositor to blend the title with the background. This normally defaults to the correct setting as shown. Only if you are using a graphic or video with transparency would you need to select “Video/External image” instead.

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The other important setting is labelled “Transition position” and selects the transition mode. This defaults to the correct setting for a fade in or wipe in. Only if you were doing a fade out or wipe out would you need to change it.

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Make any adjustments that you need to your effect. The settings available will vary from transition to transition, so you will need to play a little to find out what they can do for you. The one setting that you shouldn't touch unless you really have to vary the linearity of the transition is the “Amount” setting. That corresponds to the same setting in Lightworks' dissolve effect. You normally wouldn't touch that either.

Previous versions of the alpha effects also supported dissolving between titles. That function has been removed. It was felt that it added complexity both operationally and from the programming perspective, and really didn't contribute much to the effect. That means that you now need two of them when creating an alpha dissolve. Set up the titles, add the effects, and adjust the routing. The screen grabs show the routing needed and the timeline layout. The process is simpler and much more flexible than with the earlier effects.

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In Lightworks versions 2020 and above the Image effect now has an input. As a result it must be treated in a similar way to a title, i.e., with the input disconnected as shown below. In this case however you should also select “Crawl/Roll/Titles/Image key” instead of “Video/External image”.

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Finally, if you're using the older image key effect or any form of video or graphic super, the process is identical with two important exceptions. You must remove any blend effects used with the transition, and as explained earlier, select “Video/External image”.

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Last Edit: 2 days, 13 hours ago by jwrl.
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Custom and User Effects 1 year, 9 months ago #188986

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NOTES ON 2D DVEs

Because one of the problems that crops up with monotonous regularity concerns the Lightworks 2D DVE effect and its handling of alpha (transparency) channels I have decided to post my own version. It's a version of the effect that I have been using myself in one form or another over the last several years. I have called it 2D DVE plus antialias (previously called 2D DVE plus alpha) and it is designed to provide several bug fixes for the LW 2D DVE effect.

  1. A half texel offset bug which resulted in a transparent one pixel wide boundary between the Fg image and the DVE-generated drop shadow under the right conditions has been fixed.
  2. The fact that the drop shadow is calculated from the Fg frame boundaries in the LW DVE regardless of whether they are visible or not has been fixed.
  3. The drop shadow no longer punches a transparent hole in the composite output when the DVE is used with downstream blends and other DVE effects.
  4. Fg, Bg and Fg drop shadow transparency information is now passed on to the output.
  5. Drop shadows will scale as the foreground is scaled, so that if you use the DVE to do a zoom the drop shadow now zooms too.
  6. Drop shadow setup tracks the aspect ratio of the project, so that a 10% shadow X offset and a 10% shadow Y offset now display the same amount of on-screen displacement.

However despite these fixes, the user interface is almost identical in my effect to the Lightworks 2D DVE. You don't have to learn a new effect to use mine. There are just three obvious behavioural differences. The first is the addition of the antialias adjustment after the X-Y position settings. With that set to "None" the effect behaves exactly as the 2D DVE would, but with fixes 1 - 6 still applied. The next is in the way that the drop shadow behaves as described in fixes 5 and 6. Fixes 3 and 4 have the side effect that any transparent areas of the background will be blanked out when this effect is applied. In practice this is rarely likely to be a problem.

You can download this effect from 2D DVE plus antialias.

To demonstrate the problems with the LW 2D DVE I have performed a series of tests with that effect and duplicated the tests with the 2D DVE plus antialias effect. In each case the Fg (foreground) input was scaled to 25% of its original size, so that we can see the edge of frame. Each also had a drop shadow applied by the DVE at 25% transparency, and all were created in the same 1920x1080 project. The same four 1920x1080 graphics were used with both effects, consisting of two text graphics, a foreground and a background plate. One of the text graphics, "Tropical skies" also had its own drop shadow built in. The routing for the first two sets of tests was as shown below, with either the Lightworks 2D DVE or 2D DVE plus alpha used as required.

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The screen grabs below are sections of the full image and show comparisons between the Lightworks DVE and my version.

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Test 1 shows the first problem. There is a one pixel wide completely transparent gap between the drop shadow and the Fg eureka graphic in the Lightworks DVE example. This isn't constant but varies with scaling and position, and thus can appear to flicker. In 2D DVE plus alpha that gap isn't visible, and never appears regardless of the scaling and position of the image or the size of the drop shadow.

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In test 2 the Lightworks version applies the drop shadow to the invisible edge of the transparent text Fg frame and not just to the opaque sections of Fg. The black bar that you see to the right of the text is where the drop shadow appears. In 2D DVE plus antialias the drop shadow is applied only to the non-transparent sections of the image. Not shown here is what happens if the Fg has semi-transparent sections. In my version that is handled as you would expect, i.e., the drop shadow at those points is also semi-transparent.

The next configuration added a blend effect to the mix. The routing was connected like this. It's a reasonably standard configuration.

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Variations of that configuration gave the following two sets of results.

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Test 3 combined the opaque eureka graphic in the Fg over transparent Bg text. That composite was then fed into the fg input of a blend effect where it was overlaid over another background. Note that the transparent one pixel line is again present. More importantly, note also that the drop shadow is now all but invisible, except where it punches a hole in the DVE Bg. The image on the right shows what I would argue is the more expected behaviour and is in fact what 2D DVE plus antialias produces.

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Finally, test 4 applied transparent text to transparent text in the DVE then fed the result into the fg input of the blend effect. The DVE Bg has had it's transparency completely ignored where the Fg image overlays it, which is worse than useless in this context. The drop shadow behaves as it did in test 3. The new effect again shows the more expected behaviour.

Earlier in this post I mentioned but didn't show the result of a test using a graphic with drop shadow. The grab below shows the effect in the Lightworks DVE, with the left side of the frame at 50% opacity and the right at 100%. Note that as the opacity reduces the unmasked areas of the graphic become visible.

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When 2D DVE plus antialias is used you get this, again with the left side set to 50% opacity. The soft drop shadow in the graphic now carries through to the DVE's drop shadow. More importantly, the opacity reduction no longer causes the unmasked image to appear.

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This behaviour means that with the latter effect you can use the opacity parameter to fade a transparent image in and/or out, with the former you very definitely cannot.

In summary, the side-by-side comparisons clearly show the Lightworks DVE problems and the way that 2D DVE plus antialias addresses them.
Last Edit: 4 days, 16 hours ago by jwrl.
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Custom and User Effects 1 year, 9 months ago #188988

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USING MULTISCREEN EFFECTS TO BUILD COMPLEX IMAGE GROUPS

Multiscreen effects have been designed to make life easier when you need to set up a virtual chorus or other multiscreen group of videos. As such, they are extremely simple to configure - as long as you know how.

METHODOLOGY
It will usually be simplest if you work with folded effects. It will also help enormously if you design your layout BEFORE you start to build your effect. Even if it's just some scribbled diagrams on a piece of paper you will appreciate having it as you build your effect. We'll use as an example the building of a 16 image pattern with a quad screen effect. We will also have a background video layer. The quad screen effect can be one of the multiscreen effects here or the Lightworks effect - although that imposes a much greater load on your GPU than the effects here.

  1. Lay up your first group of video layers. There should be five: V1 - V4 containing your first four video sequences and V5 should have your background video or image.
  2. Apply the first effect.
  3. Adjust the images in that effect to sit where you need them.
  4. Add your next four video layers.
  5. Apply the second effect and adjust the images.
  6. Add your third group of four video layers.
  7. Apply the third effect and adjust as you did with the others.
  8. Add your last four video layers.
  9. Apply the final effect and fine tune all of the images in all effects to give you the end result.

Fairly obviously that methodology can be adjusted to suit the number of images that you need. However, even with proxies things can get extremely slow if you go much beyond sixteen components. In fact, depending on your Lightworks version you may even crash Lightworks. You will need to break the process down. Free users are limited to exporting and reimporting the components as MP4 media at no greater than 720p resolution.

Pro users can of course render effects and build on the rendered result. Once you have reached the point where things are slowing down too much to be easy to work with, render your uppermost layer of effects only. DO THIS ON A COPY OF YOUR SEQUENCE. Right click on your timeline, and under sequence commands you will see "Render..". Click on that and you will be presented with your render options. Select the top video layer and it will be replaced by the rendered effects. Delete the underlying layers and continue building, using the rendered layer as a background. Don't forget to put the rendered effects in a named bin.

If you have accidentally rendered without making a copy first, undo that step immediately. In the contents browser open the "Recent" filter. Your rendered effect will be in there. Drag it to a bin then make a new sequence using that rendered media. Continue building your effect.

And that's it. But above all else, design your planned layout first! It can help in your final presentation enormously. For example, I created some artwork in Photoshop for my 16 image layout. I then used that artwork as the background layer for my 16 image composite, which gave me 3D textured borders for no extra cost. Here it is, with a text overlay giving the tracks on which the effects were placed and how the images were patched.

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Last Edit: 2 months ago by jwrl.
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Custom and User Effects 1 year, 9 months ago #189037

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MANUAL MOTION TRACKING

You have just applied an effect that needs you to manually track motion in your image. You groan and start to individually plot each frame of what turns out to be a really long shot. There has to be a better way!

There is. Here are a few tips that should help. First, contrary to what you might expect, it's usually absolutely fatal to manually track each frame individually. If you do that you will inevitably produce jitter as you track, and it will take an eternity anyway. Instead, jump to the end of your clip, adjust the your effect's settings, then enable your keyframing. That will place a keyframe at the end of your clip. Now jump to the start of your clip and set up the effect the way that you need it to be there. That will place a keyframe at the start of your clip. Now you have to fill in the intermediate frames. There are two possible ways to do this.

METHOD 1.
The first is known as step-wise refinement, or often, divide and conquer. You start by jumping to the middle of the clip and again adjusting the effect. Divide the distance between your start and mid-point in half, and repeat your adjustment(s). Do the same between the mid point and the end and continue step-wise refining the effect's settings by progressively splitting your timeline into smaller and smaller chunks.

You will quite quickly reach a point at which everything is tracking reasonably well, with a few hiccups along the way. Go to those points and fine tune the effect there. Play through the clip and check for discrepancies - there shouldn't be many. Correct those positions where necessary and you're done.

You will probably have noticed that I haven't suggested using curves to smooth the tracking. That's because using that technique it's seldom necessary and it can even make things worse.

METHOD 2:
The second technique uses a peak motion detection method, and does rely on curves in your graphic display. You start the same way and play through your clip, this time watching for positional limits or motion peaks. Adjust your effect to coincide with those positions. At this point you should not be too precise. Don't adjust for every slight position change. Once you have reasonable tracking, click on the Graphs tab, find your tracking adjustments and shift-click on them. This will apply curves to the tracking, smoothing out any discrepancies. Play through the result now and make any fine tuning adjustments that you need. There shouldn't be many.

Experiment. A little experience will quickly guide you. You will quickly work out which is the appropriate method for your workflow.
Last Edit: 2 months, 2 weeks ago by jwrl.
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Custom and User Effects 1 year, 9 months ago #189043

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ART EFFECTS

All effects in this group will appear in the Lightworks subcategory "Art Effects". The Lightworks category that they will appear in is "Stylize" unless otherwise shown in the effect details. Click on the effect's name to get details and/or download it.

If you find a broken link or an effect that doesn't compile or run correctly please post as much information as you can about the problem in the Custom and User Effects feedback thread. It will be attended to.

New users should read through this post. It will tell you how to install any of these effects.
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70S PSYCHEDELIA

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BLENDED GLOW

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DELTA GLOW

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EDGE

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EDGE GLOW

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FIVE TONE

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FOUR TONE

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PENCIL SKETCH

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POSTER PAINT

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THE DARK SIDE

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TOON
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Last Edit: 1 month ago by jwrl.
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Custom and User Effects 1 year, 9 months ago #189046

  • jwrl
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BACKGROUNDS

All effects in this group will appear in the Lightworks subcategory "Backgrounds". The Lightworks category that they will appear in is "Matte" unless otherwise shown in the effect details. Click on the effect's name to get details and/or download it.

If you find a broken link or an effect that doesn't compile or run correctly please post as much information as you can about the problem in the Custom and User Effects feedback thread. It will be attended to.

New users should read through this post. It will tell you how to install any of these effects.
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FRACTAL MATTE 1

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FRACTAL MATTE 2

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FRACTAL MATTE 3

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LISSAJOU SPARKLES

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MULTICOLOUR GRADIENT

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PLASMA MATTE

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SINUSOIDAL LIGHTS
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ADDENDUM:_ This effect is in the Lightworks subcategory "Border and Crop".

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GRADIENT SHAPE
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This effect is in the Lightworks subcategory "Simple tools".

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RADIAL GRADIENT
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Last Edit: 2 months, 2 weeks ago by jwrl.
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Custom and User Effects 1 year, 9 months ago #189075

  • jwrl
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BLEND EFFECTS

The effects in this group will appear in the Lightworks subcategory "Blend Effects". The Lightworks category that they will appear in is "Mix" unless otherwise shown in the effect details. Click on the effect's name to get details and/or download it.

If you find a broken link or an effect that doesn't compile or run correctly please post as much information as you can about the problem in the Custom and User Effects feedback thread. It will be attended to.

New users should read through this post. It will tell you how to install any of these effects.
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BLEND TOOLS

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BOOLEAN BLEND PLUS

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CRAWL AND ROLL FIX

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DROP SHADOW AND BORDER

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DROP SHADOW PLUS BLEND

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ENHANCED BLEND

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EXTRUSION BLEND

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FLOATING IMAGES

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GLITTERY EDGES

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LIGHT RAY BLEND

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MAGICAL EDGES

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MASKED MIX

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UNPREMULTIPLY
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ADDENDUM:_ This effect is in the Lightworks category "Stylize", subcategory "Art effects".

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BLENDED GLOW
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This effect is in the Lightworks category "Key", subcategory "Key Extras".

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ALPHA OPAQUE
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These effects are in the Lightworks category "Mix", subcategory "Simple tools".

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AUTO MASK

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BOOLEAN BLEND

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SMOOTH ROLL

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TITLE BLEND FIX
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Last Edit: 1 month ago by jwrl.
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Custom and User Effects 1 year, 9 months ago #189076

  • jwrl
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BLURS AND SHARPENS

All effects in this group will appear in the Lightworks subcategory "Blurs and Sharpens". The Lightworks category that they will appear in is "Stylize" unless otherwise shown in the effect details. Click on the effect's name to get details and/or download it.

If you find a broken link or an effect that doesn't compile or run correctly please post as much information as you can about the problem in the Custom and User Effects feedback thread. It will be attended to.

New users should read through this post. It will tell you how to install any of these effects.
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BILATERAL BLUR

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BOKEH

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DIRECTIONAL SHARPEN

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FOCAL BLUR

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GHOSTLY BLUR

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IRIS BOKEH

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MASKED BLUR

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MASKED MOTION BLUR

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SOFT FOGGY BLUR

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SOFT MOTION BLUR

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SOFT SPIN BLUR

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SOFT ZOOM BLUR

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STRONG BLUR

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UNSHARP MASK

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WITNESS PROTECTION

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ZOOM BLUR
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ADDENDUM:_ This effect is in the Lightworks category "Stylize", subcategory "Simple tools".

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VISUAL MOTION BLUR
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Last Edit: 2 months, 2 weeks ago by jwrl.
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Custom and User Effects 1 year, 9 months ago #189077

  • jwrl
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BORDER AND CROP

The effects in this group will appear in the Lightworks subcategory "Border and Crop". The Lightworks category that they will appear in is "DVE" unless otherwise shown in the effect details. Click on the effect's name to get details and/or download it.

If you find a broken link or an effect that doesn't compile or run correctly please post as much information as you can about the problem in the Custom and User Effects feedback thread. It will be attended to.

New users should read through this post. It will tell you how to install any of these effects.
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3D BEVELLED CROP

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BEVEL EDGED CROP

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BORDERED CROP

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GRADIENT SHAPE

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OCTAGONAL VIGNETTE

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ROUNDED CROP

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SIMPLE CROP

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VIGNETTE
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ADDENDUM:_ The following effect appears in the "Repair tools" subcategory.

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FORMAT FIXER
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This effect is in the Lightworks subcategory "Simple tools".

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FAST FILM MASKS
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These effects are in the Lightworks subcategory "Simple visual tools".

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VISUAL CROP

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VISUAL MATTE
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These two effects are in the Lightworks category "Mix", subcategory "Blend Effects".

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DROP SHADOW AND BORDER

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DROP SHADOW PLUS BLEND
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Last Edit: 1 week, 4 days ago by jwrl.
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Custom and User Effects 1 year, 9 months ago #189078

  • jwrl
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COLOUR TOOLS

All effects in this group will appear in the Lightworks subcategory "Colour Tools". The Lightworks category that they will appear in is "Colour" unless otherwise shown in the effect details. Click on the effect's name to get details and/or download it

If you find a broken link or an effect that doesn't compile or run correctly please post as much information as you can about the problem in the Custom and User Effects feedback thread. It will be attended to.

New users should read through this post. It will tell you how to install any of these effects.
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2 AXIS COLOUR BALANCE

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2 AXIS VECTOR BALANCE

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3 AXIS COLOUR BALANCE

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ALE SMOOTH CHROMA

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HUE ROTATE

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PEAK DESATURATE

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POLY GRADE

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RGB-CMY CORRECTION

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S-CURVE
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ADDENDUM:_ This effect is in the Lightworks subcategory "Film Effects".

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MULTIPLE TONER
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These effects are in the Lightworks subcategory "Simple tools".

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SIMPLE S CURVE

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TRUER SEPIA

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VIBRANCE

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WHITE AND BLACK BALANCE
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Last Edit: 1 month, 3 weeks ago by jwrl.
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Custom and User Effects 1 year, 9 months ago #189081

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  • 1 year, 9 months ago
DISTORTION

All effects in this group will appear in the Lightworks subcategory "Distortion". The Lightworks category that they will appear in is "DVE" unless otherwise shown in the effect details. Click on the effect's name to get details and/or download it.

If you find a broken link or an effect that doesn't compile or run correctly please post as much information as you can about the problem in the Custom and User Effects feedback thread. It will be attended to.

New users should read through this post. It will tell you how to install any of these effects.
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BULGE

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FLAG WAVE

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MAGNIFYING GLASS

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PERSPECTIVE

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REGIONAL ZOOM

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RIPPLES (AUTOMATIC EXPANSION)

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RIPPLES (MANUAL EXPANSION)

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WATER

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WHIRL
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Last Edit: 2 months, 2 weeks ago by jwrl.
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Custom and User Effects 1 year, 9 months ago #189136

  • jwrl
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  • 1 year, 9 months ago
DVE EXTRAS

All effects in this group will appear in the Lightworks subcategory "DVE Extras". The Lightworks category that they will appear in is "DVE" unless otherwise shown in the effect details. Click on the effect's name to get details and/or download it.

If you find a broken link or an effect that doesn't compile or run correctly please post as much information as you can about the problem in the Custom and User Effects feedback thread. It will be attended to.

New users should read through this post. It will tell you how to install any of these effects.
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2D DVE PLUS ANTIALIAS

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DECO DVE

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DVE WITH VIGNETTE

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FRAMED DVE

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ROSEHAVEN

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SPIN ZOOM

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TRIPLE DVE

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ZOOM OUT/IN
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ADDENDUM:_ These four effects are in the "Multiscreen Effects" subcategory.

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QUAD SPLIT PLUS

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QUAD SPLIT SCREEN, DYNAMIC ZOOM

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QUAD SPLIT SCREEN, SIMPLY
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The following effect appears in the "Repair tools" subcategory.

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FORMAT FIXER
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These effects appear in the "Simple tools" subcategory.

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FAST FILM MASKS

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MIRRORS
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This effect is in the Lightworks subcategory "Simple visual tools".

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VISUAL QUAD SPLIT
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Last Edit: 1 month, 1 week ago by jwrl.
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