Welcome, Guest
Username Password: Remember me
  • Page:
  • 1

TOPIC: Exporting "HAP" via LWKS

Exporting "HAP" via LWKS 2 months, 1 week ago #199640

  • lghtwrks
  • OFFLINE
  • Platinum Boarder
  • Posts: 3179
  • 2 months, 1 week ago
crop

This image is hidden for guests. Please log in or register to see it.

Exporting "HAP" via LWKS 2 months, 1 week ago #199641

  • lghtwrks
  • OFFLINE
  • Platinum Boarder
  • Posts: 3179
  • 2 months, 1 week ago
the next lwks version has it afaik built in ...
s

Exporting "HAP" via LWKS 2 months, 1 week ago #199643

  • hugly
  • OFFLINE
  • Platinum Boarder
  • Posts: 20202
  • 2 months, 1 week ago
lghtwrks,

Your posts appear to be related to another discussion?

What it says is one thing, what it does another. Start export and see.



Moderated: This post refers to this thread's original location. It has been split from an unrelated topic - jwrl.
It's better to travel well than to arrive...
Last Edit: 2 months, 1 week ago by jwrl.

Exporting "HAP" via LWKS 2 months, 1 week ago #199646

  • lghtwrks
  • OFFLINE
  • Platinum Boarder
  • Posts: 3179
  • 2 months, 1 week ago
you are of course right.
eg. exporting "HAP" via LWKS was always ok via quicktime ...
s

Exporting "HAP" via LWKS 2 months, 1 week ago #199647

  • hugly
  • OFFLINE
  • Platinum Boarder
  • Posts: 20202
  • 2 months, 1 week ago
lghtwrks wrote:
"HAP" via LWKS was always ok via quicktime ...

Even this is questionable, currently, at least with Hap QuickTime Codec version 12 for windows.
It's better to travel well than to arrive...

Exporting "HAP" via LWKS 2 months, 1 week ago #199648

  • lghtwrks
  • OFFLINE
  • Platinum Boarder
  • Posts: 3179
  • 2 months, 1 week ago
This image is hidden for guests. Please log in or register to see it.

Exporting "HAP" via LWKS 2 months, 1 week ago #199649

  • lghtwrks
  • OFFLINE
  • Platinum Boarder
  • Posts: 3179
  • 2 months, 1 week ago
(just to say, that's a codec rendering on GPU)

Exporting "HAP" via LWKS 2 months, 1 week ago #199656

  • hugly
  • OFFLINE
  • Platinum Boarder
  • Posts: 20202
  • 2 months, 1 week ago
There are many codecs which potentially support hardware acceleration. Do you say that HAP codec used to be encoded accelerated by the GPU with Lightworks QuickTime Movie export?
It's better to travel well than to arrive...

Exporting "HAP" via LWKS 2 months, 1 week ago #199704

  • lghtwrks
  • OFFLINE
  • Platinum Boarder
  • Posts: 3179
  • 2 months, 1 week ago
you export HAP for VJ/DJ apps > which decode it on the GPU.
still HAP support in LWKS would be very nice ...

greets
simon

Exporting "HAP" via LWKS 2 months, 1 week ago #199727

  • hugly
  • OFFLINE
  • Platinum Boarder
  • Posts: 20202
  • 2 months, 1 week ago
I'm not familiar with the HAP codec family. However, as far as I could test a few month ago, Lightworks supports HAP Alpha image sequences created with FFmpeg.

I've attached a short one to test with.
Attachments:
  • Attachment This attachment is hidden for guests. Please log in or register to see it.
It's better to travel well than to arrive...

Re: Exporting "HAP" via LWKS 2 months, 1 week ago #199849

  • hugly
  • OFFLINE
  • Platinum Boarder
  • Posts: 20202
  • 2 months, 1 week ago
Update.

Form memory I mixed things up a little, yesterday. In fact, I used the PNG image sequence posted above to create HAP Alpha in mov format with FFmpeg for my tests some time ago.

The essential message remains, Lightworks supports import of Hap Alpha video, at least on Windows with HapQuickTimeCodec.Windows.v12 installed. I've attached the video, created from the image sequence above, used as overlay in this recent demo.

Attachments:
  • Attachment This attachment is hidden for guests. Please log in or register to see it.
It's better to travel well than to arrive...
Last Edit: 2 months, 1 week ago by hugly.
  • Page:
  • 1
Time to create page: 0.35 seconds
Scroll To Top