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TOPIC: Assimilate Scratch and Lightworks

Assimilate Scratch and Lightworks 3 months, 2 weeks ago #170500

  • hugly
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Scratch for ingest and MC to edit:



Is there anybody with some experience using Scratch together with Lightworks?

Does Lightworks fully support metadata created with Scratch?

Are there typical roundtrips?
It's better to travel well than to arrive...
Last Edit: 3 months, 2 weeks ago by hugly.

Re: Assimilate Scratch and Lightworks 3 months, 2 weeks ago #170822

  • Tamerlin
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I'm going to be trying this out pretty soon... working on an edit in LightWorks that I'll be grading in Scratch 9.

Re: Assimilate Scratch and Lightworks 3 months, 2 weeks ago #170823

  • hugly
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Thanks you for the feedback, Tamerlin.

Scratch seems to work very well with native RED footage, so it seems to be kind of natural when using RED to establish ingesting in Scratch, editing in Lightworks and grading in Scratch.

Any information about how good such a round trip works in practice truly appreciated.
It's better to travel well than to arrive...

Re: Assimilate Scratch and Lightworks 3 months, 2 weeks ago #170846

  • Tamerlin
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It does indeed. I've been color grading some 8K Red footage using my laptop and Scratch... yes, my laptop. While on a train, so without my eGPU... and it's smooth as silk.

So smooth that the first time I loaded this edit up, I thought I'd conformed to proxies rather than Redcode.

Re: Assimilate Scratch and Lightworks 3 months, 1 week ago #170996

  • Tamerlin
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One thing I'm hoping for is that v9 will enable its node tree. It's already node based under the hood, but currently you can just view the node tree, and not modify it directly, which makes creating it a bit unintuitive. However, since Scratch is built on a fully 3D environment and includes compositing functionality, being able to modify the node tree would make it a pretty nice total system.

Turns out that its editor is actually pretty nice, it enabled me to fix a (typically) bad Premiere conform.
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