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TOPIC: DirectX initialisation issue

DirectX initialisation issue 3 days, 14 hours ago #206139

  • B wesler
  • OFFLINE
  • Fresh Boarder
  • Posts: 6
  • 3 days, 14 hours ago
This program sucks XXXX! I just downloaded it and it crashes like your pilot is drunk on jug cognac.

I have a win 7 54 bit system and there is no excuse for this XXXX!

Moderated - words in your message have been deleted under the forum terms and conditions Briandrys
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Last Edit: 3 days, 13 hours ago by briandrys.

Re: Sucks shit! 3 days, 13 hours ago #206142

  • briandrys
  • Moderator
    Pro User
  • OFFLINE
  • Moderator
  • Posts: 8611
  • 3 days, 13 hours ago
Welcome to the forum.

Unfortunately, you haven't supplied the specification of your computer, so it's difficult to supply causes for the crashes. There can be a number of causes.

Attaching a zipped copy of the error log to your next message may assist in discivering the cause. This is found in C: Users > Public > Public Documents > Lightworks > Logs
Last Edit: 3 days, 13 hours ago by briandrys.

Re: Sucks shit! 3 days, 12 hours ago #206143

  • B wesler
  • OFFLINE
  • Fresh Boarder
  • Posts: 6
  • 3 days, 12 hours ago
There is still no reason for this to happen at all. It is reprehensible.

Re: Sucks shit! 3 days, 12 hours ago #206144

  • B wesler
  • OFFLINE
  • Fresh Boarder
  • Posts: 6
  • 3 days, 12 hours ago
Lightworks 64-bit (Release, build Lw : 110128 Common : 109147 Dependencies : 110124 dated Oct 25 2018)
Starting at Fri Oct 11 20:18:40 2019

D3D9Ex supported
OS Version : Microsoft Windows 7Service Pack 1;64-bit;build 7601
Machine number : 5
Available memory : 863.5 Mb
Total memory : 4.0 Gb
Virtual Address Range : 8.0 Tb
Number of CPUs : 2
User has admin rights : No

0.351 : 0.351 : Setting project base directory C:\Users\Public\Documents\Lightworks\Projects\
0.353 : Checking for updates
assertion failed device != NULL at D3D.cpp line 129
0.530 : Starting window manager
0.532 : Checking library versions..
0.536 : ------ Loading plugin : dng ------
0.536 : Success
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\alphakey.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\bars.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\blend.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\blendmask.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\blur.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\boxblur.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\cc3.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\cc4.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\chanshift.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\chromakey3.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\colfind2.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\ColourConvert.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\ColTemp.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\coltint.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\coltintsmh2.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\curves.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\dve.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\dve1.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\dve2.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\flatcol.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\flip.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\flop.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\gaussian.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\glow.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\gradients.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\gradients2.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\gradients3.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\greyscale.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\hsicc.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\lumakey.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\lumawipe.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\lut3d.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\mix.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\mosaic.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\negative.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\null.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\OldTime.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\posterize.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\push.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\radialblur.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\resize.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\Sample 1 - Single input, Single pass.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\Sample 2 - Single input, Multi pass.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\Sample 3 - Multi input, Single pass.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\Sample 4 - Single input, Multi technique.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\selectivecc.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\selectivecc2.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\shapes2.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\sharpen.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\squeeze.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\Stereoscopic.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\StereoscopicAdjust.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\TextEffects.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\texwipe.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\threshold.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\tritone.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\unsharp.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\VideoAnalyserHelpers.fx ) : compiler error 8876086c
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\wipes.fx ) : compiler error 8876086c
0.540 : ------ Loading plugin : DNxHD ------
0.540 : Success
0.551 : ------ Loading plugin : dsx_drv.9.3.0.5243 ------
0.551 : Skipped
0.564 : ------ Loading plugin : dsx_drv.9.4.0.9028 ------
0.564 : Skipped
0.581 : ------ Loading plugin : dsx_drv.9.5.1.17803 ------
0.581 : Skipped
0.593 : ------ Loading plugin : dsx_drv.9.8.0.22358 ------
0.593 : Skipped
0.707 : ------ Loading plugin : DxAudio ------
0.707 : Success
0.710 : ------ Loading plugin : EsWrappers ------
0.710 : Success
0.713 : ------ Loading plugin : export ------
0.713 : Success
0.743 : ------ Loading plugin : ffmpeg ------
0.743 : Success
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
0.748 : ------ Loading plugin : FX_drv ------
0.748 : Success
0.751 : ------ Loading plugin : LwConsole ------
0.757 : failed to open console driver \.LWCon
0.757 : Success
0.760 : ------ Loading plugin : LwWinConsole ------
0.760 : failed to open console driver \.LWCon
0.760 : Skipped
0.769 : ------ Loading plugin : mtx_drv.7.1.0.1294 ------
0.769 : Skipped
0.780 : ------ Loading plugin : mtx_drv.8.0.0.15342 ------
0.780 : Skipped
0.790 : ------ Loading plugin : mtx_drv.8.0.0.15432 ------
0.790 : Skipped
0.802 : ------ Loading plugin : omf ------
0.802 : Success
0.811 : ------ Loading plugin : plugplug ------
0.811 : Skipped
0.815 : ------ Loading plugin : Pond5 ------
0.815 : Success
0.824 : ------ Loading plugin : ProjectShare ------
0.824 : Success
0.828 : ------ Loading plugin : r3d ------
0.840 : R3D SDK library version = R3DAPI 6.3.0-34A16 (20170811 1GR W64S)
0.840 : Success
0.843 : ------ Loading plugin : SharedSoftDrv ------
0.843 : Success
0.847 : ------ Loading plugin : softdrv ------
0.847 : Success
0.857 : ------ Loading plugin : uiopt ------
0.857 : Success
0.863 : ------ Loading plugin : VfwCodecs ------
0.863 : Loading Vfw codecs
0.863 : (MRLE) using msrle32.dll
0.863 : (MSVC) using msvidc32.dll
0.863 : (UYVY) using msyuv.dll
0.863 : (YUY2) using msyuv.dll
0.863 : (YVYU) using msyuv.dll
0.863 : (IYUV) using iyuv_32.dll
0.863 : (I420) using iyuv_32.dll
0.863 : (YVU9) using tsbyuv.dll
0.864 : (LAGS) using lagarith.dll
0.864 : Success
0.867 : ------ Loading plugin : Vimeo ------
0.867 : Success
0.879 : ------ Loading plugin : xml ------
0.879 : Success
0.881 : ------ Loading plugin : YouTube ------
0.881 : Success
0.890 : ------ Loading plugin : aaf ------
0.890 : Success
0.892 : ------ Loading plugin : AC3 ------
0.892 : Success
0.905 : ------ Loading plugin : AJA ------
0.905 : Success
0.908 : ------ Loading plugin : AudioNetwork ------
0.908 : Success
0.912 : ------ Loading plugin : CameraRaw ------
0.912 : Failed to create IBlackmagicRawFactory!
0.912 : Skipped
0.920 : ------ Loading plugin : Cineform ------
0.920 : Success
1.223 : ------ Loading plugin : Codecs ------
1.226 : Plugins loaded: 23 (full: 21, demo: 0, free: 2)
1.226 : Success
1.234 : ------ Loading plugin : DeckLink_drv ------
1.242 : Success
1.242 : Loaded device System Sound
1.242 : Found capture source ScreenCapture
1.252 : Found capture source Software VO Capture
1.333 : Failed to CreateClassEnumerator.
1.338 : Found audio device Microphone (High Definition Aud
1.365 : Found audio device Line In (High Definition Audio
1.365 : Found audio device Microphone (High Definition Aud
1.389 : Found audio device Line In (High Definition Audio
1.389 : Found audio device Microphone (High Definition Aud
1.564 : Found audio device Line In (High Definition Audio
1.568 : previous run exited incorrectly
1.859 : Using LwOverlayResource [Lw Overlay Resource]
1.859 : Added media location : C:\Users\Public\Documents\Lightworks\Media\Material\
1.940 : Added media location : C:\Users\Public\Documents\Lightworks\Media\Sound\
assertion failed device != NULL at D3D.cpp line 129
assertion failed device != NULL at D3D.cpp line 129
D3DShaderEffect::load( C:\Program Files\Lightworks\Shaders\null.fx ) : compiler error 8876086c
14.755 : Activating DefaultVideo System Sound interrupt
assertion failed false at audiometadata.cpp line 135
22.694 : ----- Entered project 'Student Book 1, Unit 11B + 12 B' (0 logs, Rate : 24 fps, Output : 1080p (sf)) -----
22.695 : PlayUtil::openRead() : failed to open "C:\Users\Shihulude\Videos\U&A B2 Pg 1 for YouTube.avi"
assertion failed false at audiometadata.cpp line 135
assertion failed false at audiometadata.cpp line 135
22.701 : Failed to open C:\Users\Shihulude\Videos\U&A B2 Pg 1 for YouTube.avi
22.701 : PlayUtil::openRead() : failed to open "C:\Users\Shihulude\Videos\U&A B2 Pg 1 for YouTube.avi"
147.561 : Failed to open C:\Users\Shihulude\Videos\U&A B2 Pg 1 for YouTube.avi
assertion failed device != NULL at D3D.cpp line 129
Error code 800701e7
assertion failed false at Utils.cpp line 219
GetLastError() = 0x0
244.592 : Default overridden: backup_depth = 10 (dflt 20)
244.592 :

***************** EXCEPTION *****************

244.592 :
244.592 : Main thread
244.592 :
244.592 : Symbol name not found at 000007FEDEBB8DB7
244.592 : Symbol name not found at 000007FEDEBB89B6
244.592 : OS
244.592 : ProjectCard::buildVideoPageChildren
244.592 : ProjectCard::createWidgets
244.592 : ProjectCard::init
244.592 : ProjectCard::ProjectCard
244.592 : x4: RoomFileBrowser::setSelected
244.592 : Button::react
244.592 : x2: RoomFileBrowser::setSelected
244.592 : Glob::handleEvent
244.592 : Glob::dispatch
244.592 : x2: openInternetFilePost
244.592 : RootWindowEventHandler::handleEvent
244.592 : x2: OS
244.592 : TranslateMessageEx
244.592 : TranslateMessage
244.592 : Symbol name not found at 000007FEDEBCC146
244.592 : glib_init
244.592 :
244.592 : DQ<DecodeItem>
244.592 :
244.592 : GetCurrentProcess
244.592 : WaitForMultipleObjects
244.592 : OS
244.592 : x2: LwDecoder::decompressFrameAsync
244.592 : OS
244.592 : BaseThreadInitThunk
244.592 : RtlUserThreadStart
244.592 :
244.592 : DQ<AudioReadRequest>
244.592 :
244.592 : GetCurrentProcess
244.592 : WaitForMultipleObjects
244.592 : OS
244.592 : x2: Lw::FileReaderResource::clearRequestCache
244.592 : OS
244.592 : BaseThreadInitThunk
244.592 : RtlUserThreadStart
244.592 :
244.592 : DQ<AudioReadRequest>
244.592 :
244.592 : GetCurrentProcess
244.592 : WaitForMultipleObjects
244.592 : OS
244.592 : x2: Lw::FileReaderResource::clearRequestCache
244.592 : OS
244.592 : BaseThreadInitThunk
244.592 : RtlUserThreadStart
244.592 :
244.592 : SystemBusyMonitor
244.592 :
244.592 : GetCurrentProcess
244.592 : WaitForMultipleObjects
244.592 : OS
244.592 : SystemBusyMonitor::SystemBusyMonitorThreadProc
244.592 : OS
244.592 : BaseThreadInitThunk
244.592 : RtlUserThreadStart
244.592 :
244.592 : DQ<VideoReadRequest>
244.592 :
244.592 : GetCurrentProcess
244.592 : WaitForMultipleObjects
244.592 : OS
244.592 : x2: Lw::FileReaderResource::clearRequestCache
244.592 : OS
244.592 : BaseThreadInitThunk
244.592 : RtlUserThreadStart
244.592 :
244.592 : Status Window
244.592 :
244.592 : SleepEx
244.592 : x3: OS
244.592 : BaseThreadInitThunk
244.592 : RtlUserThreadStart
244.592 :
244.592 : Render Display Task Kicker
244.592 :
244.592 : WaitForSingleObjectEx
244.592 : OS
244.592 : x2: Render::VidRenderUtils::unRender
244.592 : OS
244.592 : BaseThreadInitThunk
244.592 : RtlUserThreadStart
244.592 :
244.592 : DQ<AudioReadRequest>
244.592 :
244.592 : GetCurrentProcess
244.592 : WaitForMultipleObjects
244.592 : OS
244.592 : x2: Lw::FileReaderResource::clearRequestCache
244.592 : OS

Re: Sucks shit! 3 days, 12 hours ago #206145

  • B wesler
  • OFFLINE
  • Fresh Boarder
  • Posts: 6
  • 3 days, 12 hours ago
244.593 : BaseThreadInitThunk
244.593 : RtlUserThreadStart
244.593 :
244.593 : DQ<AudioReadRequest>
244.593 :
244.593 : GetCurrentProcess
244.593 : WaitForMultipleObjects
244.593 : OS
244.593 : x2: Lw::FileReaderResource::clearRequestCache
244.593 : OS
244.593 : BaseThreadInitThunk
244.593 : RtlUserThreadStart
244.593 :
244.593 : DQ<VideoReadRequest>
244.593 :
244.593 : GetCurrentProcess
244.593 : WaitForMultipleObjects
244.593 : OS
244.593 : x2: Lw::FileReaderResource::clearRequestCache
244.593 : OS
244.593 : BaseThreadInitThunk
244.593 : RtlUserThreadStart
244.593 :
244.593 : DQ<iBackgroundTask>
244.593 :
244.593 : GetCurrentProcess
244.593 : WaitForMultipleObjects
244.593 : OS
244.593 : x2: BackgroundTaskQueueBase::clearCompletedTasks
244.593 : OS
244.593 : BaseThreadInitThunk
244.593 : RtlUserThreadStart
244.593 :
244.593 : fsys poll
244.593 :
244.593 : WaitForSingleObjectEx
244.593 : OS
244.593 : FsysFile::removeOldestRequest
244.593 : OS
244.593 : BaseThreadInitThunk
244.593 : RtlUserThreadStart
244.593 :
244.593 : DQ<iBackgroundTask>
244.593 :
244.593 : GetCurrentProcess
244.593 : WaitForMultipleObjects
244.593 : OS
244.593 : x2: BackgroundTaskQueueBase::clearCompletedTasks
244.593 : OS
244.593 : BaseThreadInitThunk
244.593 : RtlUserThreadStart
244.593 :
244.593 : DQ<AudioReadRequest>
244.593 :
244.593 : GetCurrentProcess
244.593 : WaitForMultipleObjects
244.593 : OS
244.593 : x2: Lw::FileReaderResource::clearRequestCache
244.593 : OS
244.593 : BaseThreadInitThunk
244.593 : RtlUserThreadStart
244.593 :
244.593 : $ Audio Cache Window Manager (Sync Updates)
244.593 :
244.593 : GetCurrentProcess
244.593 : WaitForMultipleObjects
244.593 : OS
244.593 : Aud::Manager::cacheWindowManagerThreadSync
244.593 : Aud::Manager::launchCacheWindowManagerThreadSync
244.593 : OS
244.593 : BaseThreadInitThunk
244.593 : RtlUserThreadStart
244.593 :
244.593 : DQ<AudioReadRequest>
244.593 :
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Re: Sucks shit! 3 days, 12 hours ago #206146

  • briandrys
  • Moderator
    Pro User
  • OFFLINE
  • Moderator
  • Posts: 8611
  • 3 days, 12 hours ago
Sorry but if your computer is underpowered or has a flaw in its software or hardware, it can easily cause any program to crash. Professional NLEs are demanding on computers.

This is the recommended system:

Intel i7 chipset or faster, fast AMD chipset
3GB RAM or higher
Two high-resolution displays (1920 x1080) or above
PCI Express graphics card (NVIDIA or AMD) with 1GB or higher and support for DirectX 9 (Windows only)
Separate media and system drives (these can be internal or external as long as the the interface is suitably fast
Compatible sound card
200MB Disk space for Lightworks installation

What processor does your computer have?
Last Edit: 3 days, 12 hours ago by briandrys.

Re: Sucks shit! 3 days, 11 hours ago #206147

  • khaver
  • Pro User
  • OFFLINE
  • Platinum Boarder
  • Posts: 3409
  • 3 days, 11 hours ago
It appears your graphics card is having a problem with DirectX. Run dxdiag from a command line.
Work Comp: Retired!
Home Comp: Newer! Bigger! Faster!
Send me a tip: paypal.me/4khaver

Re: Sucks XXXX! 3 days, 11 hours ago #206148

  • fishmonger
  • Moderator
    Pro User
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  • Moderator
  • Posts: 574
  • 3 days, 11 hours ago
assertion failed device != NULL at D3D.cpp line 129

- looks like it might be a graphics card compatibility issue to me, is it DirectX 9 capable? What model etc.?
f

edit - ahh, Khaver just beat me to it
Last Edit: 3 days, 11 hours ago by fishmonger.

Re: Sucks XXXX! 1 day, 16 hours ago #206201

  • B wesler
  • OFFLINE
  • Fresh Boarder
  • Posts: 6
  • 1 day, 16 hours ago
Yeah. You guys are morons and you need to try XXXX. It is unbelievable great and it works on my computer and yours and it is FREE!

Moderated - the production mentioned has been deleted. briandrys
Last Edit: 1 day, 15 hours ago by briandrys.

Re: Sucks XXXX! 1 day, 16 hours ago #206202

  • B wesler
  • OFFLINE
  • Fresh Boarder
  • Posts: 6
  • 1 day, 16 hours ago
PS: I don't work for them and I am NOT affiliated in any way.

Re: Sucks XXXX! 1 day, 15 hours ago #206204

  • hugly
  • OFFLINE
  • Platinum Boarder
  • Posts: 20857
  • 1 day, 15 hours ago
If you love the other software go with it, in particular if it runs well on your system, I think no one here will complain.

I wonder, would you call other people morons in such a discussion, if you would act as a real person and not hidden behind false name and avatar, my friend?
It's better to travel well than to arrive...
Last Edit: 1 day, 15 hours ago by hugly.

Re: Sucks XXXX! 1 day, 15 hours ago #206205

  • briandrys
  • Moderator
    Pro User
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  • Moderator
  • Posts: 8611
  • 1 day, 15 hours ago
The product mentioned is aimed at entirely different market to Lightworks, so it's comparing apples to oranges. Lets just say you wouldn't edit a Hollywood feature film with it.

Re: Sucks XXXX! 1 day, 14 hours ago #206209

  • hugly
  • OFFLINE
  • Platinum Boarder
  • Posts: 20857
  • 1 day, 14 hours ago
.. On the other hand, when comparing software and one runs and the other doesn't, there isn't much of a contest, the running always wins.
It's better to travel well than to arrive...

Re: Sucks XXXX! 1 day, 14 hours ago #206210

  • briandrys
  • Moderator
    Pro User
  • OFFLINE
  • Moderator
  • Posts: 8611
  • 1 day, 14 hours ago
I suspect B wesler's computer may have struggled with lightworks, but there are consumer NLEs which aren't as demanding as professional NLEs. Horses for courses.

Re: Sucks XXXX! 1 day, 13 hours ago #206212

  • hugly
  • OFFLINE
  • Platinum Boarder
  • Posts: 20857
  • 1 day, 13 hours ago
Recently I found an 'unofficial' video for Skeewiff's Remix of 'Man of Constant Sorrow' from 'O Brother, Where Art Thou?':



Nice edit, isn't it?
It's better to travel well than to arrive...
Last Edit: 1 day, 13 hours ago by hugly.
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