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TOPIC: Importção

Importção 2 months, 3 weeks ago #201949

  • Dennys Keven
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Alguem pode me ajudar?
sempre que tento importar uma midia aparece a mensagem "Não é possivel iniciar - unidade de material não ligado ao sistema"
O que devo fazer?

Re: Importção 2 months, 3 weeks ago #201951

  • RWAV
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Most likely it means there are no LW Media Locations.

Go to the Project Tab at the top left of the screen
Go to Media
Go to Locations
Go to Add
Navigate to a drive or directory where you want LW to write media files.

Computer Translation

Isso significa que não há locais de mídia LW.

Vá para a guia Projeto no canto superior esquerdo da tela
Ir para a mídia
Vá para Locais
Ir para Adicionar
Navegue até uma unidade ou diretório onde você deseja que o LW grave arquivos de mídia.
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Re: Importção 2 months, 3 weeks ago #201958

  • hugly
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The disadvantage of the described method is, already imported media will show Offline in all projects.

I'm still wondering how the default media location can disappear all of a sudden?
It's better to travel well than to arrive...
Last Edit: 2 months, 3 weeks ago by hugly.

Re: Importção 2 months, 3 weeks ago #201960

  • RWAV
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The supposition, based on translation of the OP's report, that there are no exiting media locations.

hugly wrote:
The disadvantage of the described method is, already imported media will show Offline in all projects.


If there are pre-existing media locations the above is completely wrong. Any existing media locations will not be impacted at all. One can have multiple media locations if one wishes - all simultaneously active. Media locations can be removed and recalled at will if removed the contained media will not be available, when restored the media will reappear; all perfectly logical and handled by LW without any intervention.

Translation:

A suposição, baseada na tradução do relatório do OP, de que não há locais de mídia em circulação.

[quotely "hugly" post = 201958] A desvantagem do método descrito é que a mídia já importada mostrará Off-line em todos os projetos. [/ quote]

Se houver locais de mídia pré-existentes, o código acima está completamente errado. Todas as localizações de mídia existentes não serão afetadas. Pode-se ter múltiplos locais de mídia, se desejar - todos simultaneamente ativos. As localizações de mídia podem ser removidas e recuperadas quando removidas. A mídia contida não estará disponível; quando restaurada, a mídia reaparecerá; tudo perfeitamente lógico e tratado por LW sem qualquer intervenção.
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Re: Importção 2 months, 3 weeks ago #201962

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Are you aware that "Unable to continue - there are no available media locations" is only shown if no valid media location exists in the project panel, but not if an existing media location is full, i.e. has insufficient drive space?
It's better to travel well than to arrive...
Last Edit: 2 months, 3 weeks ago by hugly.

Re: Importção 2 months, 3 weeks ago #201963

  • jwrl
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Hugly, stop this now. You have a history of arguing with RWAV, and in this case his answer is reasonable. You may have a point, but it is considerably less likely to be the cause of this issue than RWAV's suggestion. By doing what you're doing you're confusing the OP and you are behaving like a child.
Last Edit: 2 months, 3 weeks ago by jwrl.

Re: Importção 2 months, 3 weeks ago #202033

  • RWAV
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jwrl - have to differ on the proposition that somehow user hugly may have a point.

The OP's question was about a LW message in the Portuguese language interface which is an equivalent to the English message 'Unable to continue - there are no available media locations'. That is all that message means, it is succinct and accurate.

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The response I posted was a correct.

For some incomprehensible reason user hugly chimed in with a misleading, irrelevant and false statement. I corrected that in my following post. Of course it is possible to have multiple media locations and enable/disable them at will which will correspondingly enable/disable the media they hold. Simple logic, effective implementation by LW.

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User hugly then went on to declare, as if it was some error from LW or form me.
Are you aware that "Unable to continue - there are no available media locations" is only shown if no valid media location exists in the project panel, but not if an existing media location is full, i.e. has insufficient drive space?
Well yes, all competent users are aware of that and there is no reason why that message should refer to anything other than that situation "there are no available media locations"

There is a specific message if there is not sufficient free space in a media location for an import when that import is initiated and the size is known.

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User hugly's concept of a 'full' media location is flawed - in the example above there is not enough space for the 1.6Gb import being attempted but plenty of space for multiple smaller imports. So user hugly has absolutely no 'point' at all embedded in his statement, other than demonstrating a failure to comprehend the inevitable file-size variability when importing media into LW and the illogicality of declaring a media location 'full' without reference to the size of intended import.

The LW's messages are properly informative and as they should be

Some other points about LW media locations: These have been LW's features from at least the release of HeavyWorks and perhaps before that.

- when one has multiple active media locations - LW will use the location with the greatest amount of space for the import.

- When a media location is approaching the limit of capacity - LW provides a warning, the 'capacity graph' changes to red.

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The LW Proxy workflow has introduced new considerations:

With both Import Local and Linked acquisition a user needs to be aware of the need for Media Location space for any proxy files planned. The small size of proxies will probably mean there are relatively few circumstances where this may be an issue; if it does arise LW has appropriate messages to advise -

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- there are enough clues when using LW to understand LW proxy making workflow but not sure the details on the message are quite right as it stands; however it is a clear record of failed proxy creation because of available media location space.
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Re: Importção 2 months, 3 weeks ago #202038

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RWAV wrote:
For some incomprehensible reason user hugly chimed in with a misleading, irrelevant and false statement.

My statements are based on findings published during a similar discussion, here.
www.lwks.com/index.php?option=com_kunena&func=view&catid=6&id=200852&Itemid=81#200883

From my point of view it is inappropriate and misleading to advice adding a new media location somewhere, if no valid media location exists all of a sudden, before trying to find out what happend with the already existing media location(s), in particular if a user appears to have already existing projects, because they signed in 25 Feb 2016.
It's better to travel well than to arrive...

Re: Importção 2 months, 3 weeks ago #202044

  • RWAV
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The OP's question was simple and direct. Your response was completely wrong your proposition now that it is "inappropriate and misleading" to give the advice I gave in relation to "Não é possivel iniciar - unidade de material não ligado ao sistema" is just a ridiculous self-serving Furphy.

There is nothing in the OP's first ever post which suggests they have old projects. Registering on the LW site on any date does not mean that the software was downloaded and it does not mean the software was installed and it does not mean the software was run by the user at the time of registration.

It is however inappropriate to make assumptions about others from one simple post; just stick to what is known and deal with LW matters as presented and nothing else.

For once hugly please acknowledge that you were wrong and let this topic rest.
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Re: Importção 2 months, 3 weeks ago #202045

  • hugly
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Acknowledged. If they have existing projects, you know what to do.
It's better to travel well than to arrive...
Last Edit: 2 months, 3 weeks ago by hugly.
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