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TOPIC: A Group of Audio Nodes Moves Only in One Direction [issue]

A Group of Audio Nodes Moves Only in One Direction [issue] 3 months, 1 week ago #193107

  • hugly
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  • 3 months, 1 week ago
Under certain circumstances, a group of selected audio nodes is only movable horizontally to the right. Selecting the automatically created node on the right cut point seems to cause the issue.

It's better to travel well than to arrive...

Re: A Group of Audio Nodes Moves Only in One Direction [issue] 3 months, 1 week ago #193131

  • RWAV
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  • 3 months, 1 week ago
Audio nodes are edit-clip based they cannot be dragged
- across an edit cut point whether dragging to the left or to the right
- further backward an edit-clip than an already existing node
- further forward in an edit-clip than an already existing node
- beyond the extents of existing audio into an area without audio
- beyond the extents of the edit

Where trimming takes place LW automatically places nodes to maintain audio levels as before the trim If a section of audio is deleted or removed LW will place a node at both outgoing and incoming cut points as required - these nodes are 'place-setters' and cannot be moved beyond clip boundaries nor can the be moved further back or forward in their respective edit-clip. They can be lifted and lowered in level.

Unlike any other node these cut-point 'place-setters' are temporary nodes - as soon as a user places another node adjacent to them - the place-setters disappear - the user is back in full control of node positions and levels.

Nodes can never cross edit-clip boundaries but they can be selected for group-movement forward and backward. All the basic node manipulation rules still apply to the group with respect to forward/backward movement.

There is no issue here.
BETA System
Microsoft Windows 7 Professional 64BIT
HP Z800 Workstation

Re: A Group of Audio Nodes Moves Only in One Direction [issue] 3 months, 1 week ago #193137

  • Great White
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Under certain circumstances, a group of selected audio nodes is only movable horizontally to the right

That's now fixed (in the next build)
Lightworks Development
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