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TOPIC: Sorting tiles in tile view [feature]

Sorting tiles in tile view [feature] 3 days, 14 hours ago #235600

  • hugly
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  • 3 days, 14 hours ago
The ability to sort clips in tile view together with the 'Make.Sequence from selection' is a powerful function. However, it's hard to sort tiles by drag&drop. To feel what I mean, please try: On a bin like the one below, try to move the second tile (here 'pink') to the first position (here 'BYAM cam1), with a single move of the second tile.

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If you haven't been able to do that or, if this obviously very simple task took quite a while and some trials, consider redesigning it, for regular and multicam bins, please.

My suggestion: While the user moves the clip X to reposition, highlight the tile X is hovering over with a coloured rectangle (e.g. orange). If the user releases the button, replace the highlighted tile with X and move the formerly highlighted tile to the right, together with all subsequent tiles. If the user drops X without a highlighted tile present, restore the sort order the action started with (prior to left-button-down to drag).
It's better to travel well than to arrive...
Last Edit: 3 days, 13 hours ago by hugly.

Re: Sorting tiles in tile view [feature] 2 days, 13 hours ago #235664

  • Great White
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  • 2 days, 13 hours ago
I've improved the behaviour of this in the next build
Lightworks Development

Re: Sorting tiles in tile view [feature] 2 days, 13 hours ago #235667

  • hugly
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  • 2 days, 13 hours ago
Thank you.

I'll give it a try and tell how it feels to me, with the next build.
It's better to travel well than to arrive...
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