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TOPIC: How we could operate Lightworks with touchpad and mouse

Re: How we could operate Lightworks with touchpad and mouse 1 year, 5 months ago #17296

  • VFB
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Greg: That is the problem, I think. I once knew a little PHP and I can fiddle my way with HTML but actual coding is beyond my intellect. With taking a dive into App development, I really only considered the possibility. I am by no means an engineer.

That's why I made the videos. I think I have to make more of them.

I actually hoped someone with the abilities sees this and proceeds with the idea.

Andrew:
I certainly like the potential of tablets (thanks to a dedicated screen). But I also wonder whether it'll be fast enough. There shouldn't be a lag. I would consider everything else a major flaw.

Re: How we could operate Lightworks with touchpad and mouse 1 year, 4 months ago #18213

  • VFB
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Ok. Please help me. I am taking a look at what are the most important gestures. Just copy and paste the console doesn't work and since I don't know how people actually use the console I'd like to hear from someone who uses it on a daily basis what the most important user functions etc. are. Can anybody help?

I know, it seems stupid, to reinvent the wheel without actually knowing anything about it. But I really want this to work... well.

Re: How we could operate Lightworks with touchpad and mouse 1 year, 4 months ago #18221

  • frans
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I don't use the Lightworks console but I've used similar devices for video editing and I think that you can not replace a jog shuttle with a touchpad, that's even more awkward as trying to replace a focus rung with buttons. It just doesn't work because it lacks the 'feeling', the tactile integration between man and machine.

Not saying that you can't use other methods to navigate through time and control playback speed that are more suitable for tablets and touchpads (even though I hate the latter).

Re: How we could operate Lightworks with touchpad and mouse 1 year, 4 months ago #18229

  • VFB
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hrmpf: focus ring with buttons. I don't get the analogy but anyways I don't agree As I understood the jog wheel of the console has no 'click' feedback when you move on a frame. So where is the difference to a finger on a peace of glass? It has to be accurate by design, no question.
Do you know Chiral Scroll by synaptics touchpad devices? It works like a charm, is precise and instantaneous. But of course, there will be more ways to navigate through time so everybody can pick out their most preferred.

Re: How we could operate Lightworks with touchpad and mouse 1 year, 4 months ago #18242

  • Greg_E
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For jog I think it could be to just draw a circle with your finger (one finger), one full revolution moves the first frame, then maybe four frames per additional revolution. Not sure what to do with shuttle.

As far as functions go, I think the most important functions were placed on the main panel of my device. Play forward, play reverse, in, out, insert next, replace next, undo, redo, etc. Take a look and see if you agree.

For some people trimming is very important, that's why I put them in the center above the jog wheel, also the delete/remove functions are there. That should give you a good list to start thinking of natural gestures that might work.

Re: How we could operate Lightworks with touchpad and mouse 1 year, 4 months ago #18249

  • frans
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VFB wrote:
hrmpf: focus ring with buttons. I don't get the analogy but anyways I don't agree As I understood the jog wheel of the console has no 'click' feedback when you move on a frame.


It has, iirc after 15 years, mechanical 'resistance' in fast/slow forward and backward that increases with how far you turn the knob in one 'mode'. When you pressed it on top it clicked into another mode where turning the knob would be without resistance and bring frame by frame movement.

You can not emulate those with a piece of glass.

Secondly. the console has a fair amount of real buttons, which can't be emulated on glas.

Like I said, feel free to invent, or think about, a new way to interact with the software through a glass panel, but trying to emulate a jog-shuttle (if you haven't ever used them) is a lost cause.
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